Device I, goggles, light bulb, glue, 2015
Device II, lightbulb, light fixings, glue 2015
Device III, Hood, headphone speakers, fabric, mp3 player, 2015
These devices alter the sensory perception of the viewer acting as an analogue virtual reality helmet for catching projections (devices I & II) or as an audio hood that plays back journeys it has been on.
Helmet, Motorbike Helmet, Copper 2015